//@author A0102103L
//
// **********
//
// display class receives the entire store from 
// logic, and sieves out the tasks that
// user wishes to see
//
// **********

#ifndef DISPLAY_H
#define DISPLAY_H

#include "Task.h"

class Display {
public:
	Display(void);
	~Display(void);
	vector<Task> execute(vector<Task>);
	vector<Task> execute(string, vector<Task>);
};

#endif